Joining our line-up of Fallout journalists this week is no other than Scott Tailford, the Gaming Editor over at WhatCulture.com. He has been gaming for as long as he can remember, from the original Game Boy and Master System through the 360 and PS4. Currently, he – along with a great team of contributing writers – cover the industry from as many entertaining angles as possible. Find out what he shares in common with Mad Max, and why he is excited about the crafting system in the game.
How long have you been playing the Fallout series?
I must confess, only since Fallout 3 in 2008 (I did get it on launch though!), but I’ve since gone back to check out Black Isle’s original works on PC.
What do you consider as the main attraction of the Fallout series? And which installment is your most favorite?
I’d say that sense of risk/reward adventure; the survivalist nature of exploration that fuels you to uncover every last nook and cranny, be prepared for whatever’s round the next corner and gets you lost in a gargantuan world dripping with pockets of personality in just the right spots.
Everybody loves their first time, and I’ll take Fallout 3 as my personal favourite simply because of that. Although New Vegas brought back some of the humour and more lighthearted tone, part of me just loves the abrasive nature of F3’s wasteland.
What is your game style when playing the Fallout series?
Like Mad Max with a degree in item-hoarding. I’m forever antsy when I get my hands on a new weapon as I can’t wait to try it out, but I also want to make sure I’ve stockpiled enough Stimpaks/items for the road ahead. I tend to creep forward in any open space, but if something happens, kicking V.A.T.S in is just SO damn satisfying.
What platform will you be playing Fallout 4 on?
What do you expect to see in Fallout 4? Which feature are you most excited about?
It’s less new features and just the idea of having a totally polished Fallout experience. For better or worse a lot of Fallout 4’s PR has centered around essentially fixing the many issues from Bethesda’s last take on the franchise (enhanced colour palette, animations, game engine, voiced protagonist etc.) so I’m pretty psyched to just get back into an all-singing all-dancing version of what was already a pretty perfect baseline formula.
If I had to pick a new feature I’ll go with the crafting. I’ve really been getting into Metal Gear Solid V’s gun crafting possibilities, and once you get your head around how to unlock things, it really sparks you to experiment with all sorts of firearms. There’s something about being a Wastelander with a ragtag assortment of cobbled-together Pipe Rifles and modded grenade-tossing blunderbusses (or whatever) that really appeals to me.
What Mods would you like to see in Fallout 4? What are your favorites so far?
Mostly just the graphics mods, I have a thing about a game being a developer’s original vision with a certain intent behind that, so I tend to stay away from mods in pursuit of treating a game as a finished, unedited product.
I just want to see things in Fallout 4 that enhance the base experience without changing it. Frame-rate polishes, any graphical hiccups being fixed immediately, character models freaking out – things that help it play well, whilst retaining Bethesda’s original intentions.
This is the first time that the protagonist will have a voice. Some fans slammed it because it allegedly destroys tradition, but some liked it because it enhances the natural feel of the game, what are your views about it?
Love it. My first thoughts when seeing the backlash were “Yeah… because a voiced protagonist REALLY hurt Mass Effect, didn’t it?”
I can see the downside if there’s a lack of dialogue options in pursuit of having them all voiced, but then we heard that stat of there being 111,000 recorded across the whole game. Traditionalists are gonna hate, but it’ll be amazing.
Which character in Fallout 4 will you have a romantic relationship with, if you can?
Dogmeat- just kidding. Clearly, Codsworth. Dude’s a smooth-talker, and I’d bet he’s a good listener too.
We’ve heard that the name bank in Fallout 4 will have more than 10,000 names on it. If you were to come up with a name to call yourself/your enemies, what would it be?
As weird as it is, my own name is almost never on like keyrings or whatever at theme parks, so if ‘Scott’ is in there, I’m totally taking it.
After that, man, I’d have to go down the Mad Max route again (that movie is just too much fun), so I’d be… *googles Mad Max name generator* Sonik Bloodfart. Lovely.
As for enemies, like in naming a nemesis or something? Pokémon-style? I’d call him Arseface like I did back in the day, just for all the times NPCs will say “Hey guys watch out, it’s Arseface!”
While waiting for Fallout 4, will you be playing Fallout Shelter? Why/why not?
Honestly, I’m just not a massive mobile gamer (outside of Desert Golf, that thing is digital crack) so aside from downloading it at launch and playing until 2am the first night, I’ve not returned. I’ve definitely seen the impact it’s had on the community, I just don’t have the time/inclination to play mobile titles over anything on console.
Fallout has been presented in many game conferences. Some negative critics said it is just similar with previous installments of Fallout 4. Do you agree/disagree with this statement? Why/why not?
Well I’m totally one of them although when I’m calling it ‘Fallout 3.5’ it’s not necessarily a damning indictment on everything Bethesda are striving for – more in how confident they are in their own vision for the series. (Editor’s Note: Check out his article at http://whatculture.com/gaming/fallout-4-8-huge-problems-nobody-wants-to-admit.php)
It’s easy to forget this is only Bethesda’s second Fallout, and if anything, Fallout 4’s direction proves their vision for the series is about refinement more than it is doing a similar-style experience in a completely different country or radically different timeline.
Subjectively, I’m totally up for ‘more Fallout’, but I can absolutely see why people are saying it’s a negative, especially when – taken at face value – so many years in development has led to what appears to be more of the same.
Many gamers want forward momentum to the point of complete innovation in every respect, and while that can be great, it’s also just as worthwhile to double down on perfecting something that could’ve been done better in the first place.
If you have friends who have never played Fallout before, how will you persuade them to join Fallout 4?
Well my girlfriend has just started a new game of 3 “to see what the fuss is about” so being we live together, she’s not got a whole lot of choice once 4 comes around! Cue the ‘Mua-ha-ha’ing and so forth.
As for the guys at WhatCulture, a select few are HUGE Fallout fans, so we’ll be trading tales and upgrade paths across the upcoming months regardless.
Thank you, Scott! We hope your relationship with Codsworth will be long and fruitful.
There you have it from Scott. Do you have any questions for Scott? Do you agree with what he has to say about Fallout 4? Let us know in the Comments section.