84 years after the Great War, in 2161, in Southern California, the events of the first Fallout game take place. An inhabitant from Vault 13 is given the task by the Vault’s supervisor to find a replacement water chip. This computer chip pupms up the vault’s machinery and is responsible for recycling its waste water. The vault dweller encounters a growing threat by an army of super mutants upon finding a new chip. A grotesque man known as the Master is secretly leading these super mutants. The Vault Dweller defeats the Master to secure the safety of Vault 13. But in order to preserve the isolation of its people, he is ultimately exiled from the shelter for its greater good.
Boston, Massachusetts and parts of New England will mainly be the setting for Fallout 4. A character who takes shelter in Vault 111 with his family just as the Great War is beginning is the focus for the game. 200 years later, the said character mysteriously awakens unaged as the vault’s sole survivor. The game takes places during the same time as Fallout 3, based on common knowledge. A community called the Commonwealth is also located in that area, based on information from the Replicated Man side-quest in the said game.
Fallout 4 could certainly take from a lot of new story angles. To flesh out its narrative, Fallout4 has always been a series that has used the lore of its previous games. But only more questions are brought up from what we’ve seen. In the Commonwealth, there exists a mysterious organization called the Institute, based on what we know about the Replicated Man side-quest in Fallout 3. The Institute possesses the ability to produce androids and other such advanced technology. So, the question is, will players see androids in Fallout 4, or maybe people apart of this organization? In addition, will the game feature more segments during the pre-Great War, judging on the gameplay footage from that time period showing the protagonist running to the Vault? On and on goes the list of questions. Despite that, many gamers will definitely be keeping watch when the game finally releases in November.
Before taking a journey to Fallout 4, there are 4 groups players need to know.
After the initial attack, those who survived took refuge in different locales. The lucky ones were able to take shelter in vaults. To create shelters that could withstand nuclear war or an epidemic, an early U.S. initiative resulted to these underground shelters. Others who were not so fortunate had to persist in the rough, radioactive, hot sands that was a result of the Great War. 200 years after the Great War, those who live to see the day will soon make up the varying factions and groups that reside in Fallout’s world. The ones worthy to mention are the Vault dwellers, the Brotherhood of Steel, and the Enclave.
Fallout 4 even offers a shelter feature in mobile. You could check at our shelter guide section.
The Brotherhood of Steel
Dedicated to the preservation of pre-war knowledge and technology, the Brotherhood of Steel believe themselves to be the sole heirs to pre-war technology and pursue their goals with religious intensity. They take on a different form and protect the Wasteland against the Super Mutants on the East Coast. Super mutants are enemy factions who endanger the safety of residents.
Comprised of descendants from the pre-War U.S. federal government, this militaristic organization is scientific, political, and secretive in nature. Restoring the country back to its former self by wiping out all mutated and irradiated beings in the Wasteland is the Enclave’s main goal. They are often the Fallout series’ main antagonists because of that.
Formerly humans, the Super Mutants are products of infection by the Forced Evolutionary Virus. Their superhuman strength and biological immunity comes from an experimental mutagenic virus. Nonetheless, there are some super mutants who are peaceful with humans although most vary in cognitive ability and are hostile to humans.